![]() ![]() It's a bonanza).īy now, funds and tech should be at the point that you can do a simple Mun shot. Moar science! (For example, once you've gotten EVA, you can go to orbit and do EVA reports from above each of the half-dozen biomes. This should be enough to let you upgrade the astronaut complex so that you can do EVA. You're swimming in cash at this point (not just from contracts, but from all your "world first" accomplishments). This lets you build very nice, cheap, efficient rockets that will take you to orbit. Now you've easily got enough science to get Basic Science (which gives you the thermometer) and Advanced Rocketry (for the 2-ton fuel tank and the Terrier). Each one of them is a separate biome with its own science points. ![]() Build one of those with all the science instruments, and let Bob drive it around KSC to all of the buildings. Now you have enough science to research Aviation, which gets you all the parts you need to build a "poor man's rover": basically a plane sitting on landing gear, with no wings, and a Juno jet engine to power it. This gets you more science (upper atmosphere, space-near-Kerbin). This unlocks enough parts (Hammer SRB, Swivel engine, 1-ton fuel tanks, stack decoupler) that you can fly suborbital out of the atmosphere. ![]() Putter around gaining the first one or two dozen science points, basically just get crew report + goo for the launch pad, and in flight, and in the water when you splash down then research Science Jr., and get that too, for all those places. Here's my recipe for career mode (I run on Moderate difficulty, with 90% financial rewards so this should work fine for you, as long as you're not playing on Hard.) I never bother with any of the strategies in the admin building. ![]()
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